One of my favorite aspects of Townscaper is that I can manipulate the camera controls ~just so~ so that I am able to get down to a street level and see the intricate details that make the tiny little town feel more alive. Nevertheless, I still appreciate the control for what they are - simple. The left click also shares function with placing buildings, and although the this works seamlessly, I found myself wishing for an option to place multiple buildings at once in a quick fashion, such as being able to hold down shift and click while dragging. With that being said, I found myself constantly reaching for the WASD keys in an attempt to move the camera, only to pull my hand back after attempting the useless endeavor. Townscaper’s controls are simple on paper - left click + drag moves the camera, right click + drag pans the camera, and the scroll wheel zooms. Don’t let the seemingly-small crayon box of color diversity fool you, though as long as the player has an active imagination, there’s a lot to create and a lot more to discover. Although the sky’s the limit - and even then, that’s arguable - there’s a palette of 15 colors to work with slapped onto the same building type, which appears to be a beautiful brick. Opening up on a vast ocean as far as the eye can see, it’s up to the player to fill it with tiny towns full of their own charm and character. With no music and minimal graphics, UI, and… well, everything, Townscaper appears, at first glance, pretty limited. I decided I had to know more, and this instant town-builder became an instant-buy. One thing lead to another, and I somehow ended up on Townscaper, a recently released “ instant town building toy” by solo indie developer Oskar Stålberg. A passion project for Stålberg, Townscaper had already amassed 400 Steam reviews by the time I stumbled upon it, which, for a game that had only been live for a day, was seriously surprising. Suddenly, I went from not really checking out what’s new to feeling like I had to explore every nook and cranny on the site.
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